tag:blogger.com,1999:blog-615826467198003068.post6857698278796743545..comments2024-03-27T14:19:47.931+00:00Comments on BASTIONLAND: Adventuring Equipment IssuesChris McDowallhttp://www.blogger.com/profile/11717684225248546716noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-615826467198003068.post-53003037592520407752012-10-25T11:01:27.272+01:002012-10-25T11:01:27.272+01:00This works in non-fantasy games too. Can you reall...This works in non-fantasy games too. Can you really imagine someone in a contemporary or near future game not having a cell phone? Sure, if you want something kick ass and top of the line, go for it, but otherwise I'm going to assume you have one.thesethingsthatiwritehttps://www.blogger.com/profile/06983724061115538291noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-86322656536792008752012-10-24T18:36:59.257+01:002012-10-24T18:36:59.257+01:00Yeah, I'm definitely in agreement with you (ma...Yeah, I'm definitely in agreement with you (maybe it didn't seem like it). I was trying to imply how silly it feels to worry about the 2 torches versus the warm cloak, particularly since these worries tend to become mute after the monetary reward the PCs get: it's only really an issue for new general issue adventurers.<br /><br />To put it another way, as soon as a high priest gives the PCs 20 gold for delivering a letter in the second session, that whole tension about the proper initial expenditure of tents/bedrolls/rations/torches stops becoming part of the game.<br /><br />So, yeah, as a player it feels like old-style adventuring systems go to an awful lot of trouble to have you worry about your inventory, only to have those worries pass very quickly in multi-session play. I definitely support this standard package idea.dwbapsthttps://www.blogger.com/profile/17606476387441191531noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-38278508720563045372012-10-24T15:45:04.388+01:002012-10-24T15:45:04.388+01:00Resource management can give interesting choices, ...Resource management can give interesting choices, but my preferences lean towards less focus on the details. Whatever the game's origins are, I don't want my D&D games to be about wilderness survival. Chris McDowallhttps://www.blogger.com/profile/11717684225248546716noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-38211841634221882782012-10-24T14:50:13.269+01:002012-10-24T14:50:13.269+01:00Now playing in a friend's Labyrinth Lord game ...Now playing in a friend's Labyrinth Lord game and realizing how critical this issue actually is. Years of playing 3rd and 4th where we rarely kept track of rations, arrows, torches, etc, has made me forget all that mental energy expended in my first DnD game where I fretted about if I wanted two more torches or a warm cloak.dwbapsthttps://www.blogger.com/profile/17606476387441191531noreply@blogger.com