tag:blogger.com,1999:blog-615826467198003068.post681900423775563885..comments2024-03-27T14:19:47.931+00:00Comments on BASTIONLAND: Bastionland Editorial #8 - FirestartingChris McDowallhttp://www.blogger.com/profile/11717684225248546716noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-615826467198003068.post-31917149306025885992021-05-01T22:23:32.274+01:002021-05-01T22:23:32.274+01:00The issue of failure in games is one I ponder freq...The issue of failure in games is one I ponder frequently. One game I made that changes it in fun way is to empower the character to definitely succeed on a single thing, then roll for the possibility of 4 other things to happen in the same time frame (based on dice). If the group cannot establish 4 interesting extra things, we either brainstorm more or press forward without any dice rolling.<br /><br />I've had super positive feedback from it. Players love being able to declare what they want with certainty they'll get it.Tylerhttps://www.blogger.com/profile/08712569684250055374noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-2503852851382132812021-05-01T07:15:49.741+01:002021-05-01T07:15:49.741+01:00Sounds a bit like the success with complications o...Sounds a bit like the success with complications outcome you have in Apocalypse World, but with the emphasis on the complications.Ghasthousehttps://www.blogger.com/profile/07401924351959645260noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-74865842812942276432021-04-30T18:14:37.473+01:002021-04-30T18:14:37.473+01:00It sounds similar to Wine or Cheese. I'm inter...It sounds similar to Wine or Cheese. I'm interested to see what you've got.isaacbenjaminhttps://www.blogger.com/profile/00473497879119919285noreply@blogger.com