tag:blogger.com,1999:blog-615826467198003068.post6296482660721154090..comments2024-03-27T14:19:47.931+00:00Comments on BASTIONLAND: TravelliteChris McDowallhttp://www.blogger.com/profile/11717684225248546716noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-615826467198003068.post-62683085369399225042022-02-14T09:05:33.756+00:002022-02-14T09:05:33.756+00:00Some thoughts.
1st: As a player of Traveller sin...Some thoughts. <br /><br />1st: As a player of Traveller since 1979, I found this set of posts quite interesting and entertaining. I like the 2d6 1970 retro rules myself. Though for Cepheus Engine, they’re very similar in take to what you’ve posted. I quite like your shorter take on things.<br /><br />2nd: The ‘weapon cards’ that were posted about on Talestoastound make classic traveller combat a lot quicker & simpler to resolve. It just needs some up front work.<br /><br />3rd: Before the term FKR came into existence, I think Traveller inspired so many cut down ‘off the cuff’ versions for imprompu play that were very FKR-ish.Alistairhttps://www.blogger.com/profile/04631364538623314004noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-44403907268263418302022-02-11T00:31:06.691+00:002022-02-11T00:31:06.691+00:00That was what I was going to say! You did a sort o...That was what I was going to say! You did a sort of reverse proof of their version of CT. That 2d6 roll 8+ for success mechanic is pretty great and very flexible in practice. One thing from that game (or at least what I interpreted when I ran it) was for certain tasks you could increase the bonuses to the roll by utilizing allied skills from multiple characters (I think you have a version of this above) - which can lead to some creative group problem solving. ligehttps://www.blogger.com/profile/05866236293322652977noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-36421131431222035932022-02-03T13:17:30.376+00:002022-02-03T13:17:30.376+00:00This seems like a very reasonable take. I've p...This seems like a very reasonable take. I've pretty much decided that if I run more Traveller-style sci fi in the future, I'm going to either apply Whitehack 3e to the Third Imperium, or just run with something ultra-lite like Primeval 2d6. <br />Although Whitehack 3e is a fantasy game (and Suldokar's Wake is sci fi) it has elegant rules, like the rule for bases, which could be applied to ships, and the character generation system could sit really nicely with Traveller archetypes, including psionics.kropotkin40https://www.blogger.com/profile/06383880336454454427noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-86073035097245796262022-02-03T12:57:27.231+00:002022-02-03T12:57:27.231+00:00I think you may have just invented Mongoose Travel...I think you may have just invented Mongoose Traveller ;-)<br /><br />Thanks for posting about Traveller, and for your video on 2400. Really interesting to read your take on those.Billyhttps://www.blogger.com/profile/06131015312567972176noreply@blogger.com