tag:blogger.com,1999:blog-615826467198003068.post6119323164642251192..comments2024-03-27T14:19:47.931+00:00Comments on BASTIONLAND: Rules Heavy - Worlds and ClassesChris McDowallhttp://www.blogger.com/profile/11717684225248546716noreply@blogger.comBlogger19125tag:blogger.com,1999:blog-615826467198003068.post-47227229742390665642021-06-14T17:51:13.762+01:002021-06-14T17:51:13.762+01:00This is amazing, such a simple but evocative sets ...This is amazing, such a simple but evocative sets of mechanics/lore put together. Luciano Ahttps://www.blogger.com/profile/00059172967444333272noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-4367332434199933222021-06-13T13:39:37.964+01:002021-06-13T13:39:37.964+01:00I would prefer to do it like, these are your "...I would prefer to do it like, these are your "base kit" and then you can pick up anyone else's specials one-by-one as you advance, instead of gaining hit points. Kind of like Kirin Robinson's Old School Hack.Tibbius Gameshttps://www.blogger.com/profile/05067851908080344928noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-35707015309150358592021-06-08T09:57:00.122+01:002021-06-08T09:57:00.122+01:00I love this. The idea of ‘rules not mechanics’ sum...I love this. The idea of ‘rules not mechanics’ summarises and solidifies something I’ve been trying to articulate for years. Gameplay is about meaningful decisions, these build narrative with players able to look back and say ‘x happened because of y’, ‘Ah, yes, but z meant you had to x’ and do on. Not just RPGs but all games. Gav Thttps://www.blogger.com/profile/08362514580992611121noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-24334040628650014532021-06-06T13:41:25.975+01:002021-06-06T13:41:25.975+01:00Love this! I only heard about FKR recently but see...Love this! I only heard about FKR recently but seeing as pacing is the biggest problem I have with most games I'm really interested in playing some FKR. What you've got here is already fantastic, I'd love to see some other playbooks.Smitthttps://www.blogger.com/profile/01385904763362367395noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-34358273067185754392021-06-06T03:40:23.373+01:002021-06-06T03:40:23.373+01:00I think you're onto something really interesti...I think you're onto something really interesting here. The idea that lore and rule is one and the same is very much my alley. It tackles the problem that some FKR games fall into when not everyone in the group being on the same page when it comes to genre or tropes. Of course, those "problems" can easily be solved by table consensus, but having an actual "book of laws/truths" (even if split into playbooks) is an amazing idea! <br /><br />Having a book at a table (which also can be diegetic - take a shot;) can lead to a bespoke versions of the game for each group that plays the game(if we assume that truths can be added during the play). Also it really lends itself to more magical/fantastical games than the traditional D&D-esque fantasy (borrowing more from fables, or stuff like the movie Labyrinth). <br /><br />I hope you keep at it, and even if you don't I might muster some motivation to write my fable-esque game about discovering truths ;)Von Bednarhttps://www.blogger.com/profile/01137448934414564261noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-70088455430055588382021-06-04T11:16:04.817+01:002021-06-04T11:16:04.817+01:00Yeah I'm playing it a bit loose with the word ...Yeah I'm playing it a bit loose with the word "Rule" here. "Fact" is certainly a better direct fit. Guess I really wanted that clickbait "Rules Heavy" title eh?Chris McDowallhttps://www.blogger.com/profile/11717684225248546716noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-8989397767618342342021-06-04T11:15:06.337+01:002021-06-04T11:15:06.337+01:00Sure, but as a more experimental approach I'd ...Sure, but as a more experimental approach I'd like to try a game where filling in the map and gaining all that extra knowledge is its own reward, making your character more powerful through how they apply that knowledge. Chris McDowallhttps://www.blogger.com/profile/11717684225248546716noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-53587249418400431042021-06-04T10:36:18.164+01:002021-06-04T10:36:18.164+01:00I feel like calling "vampires turn to dust in...I feel like calling "vampires turn to dust in sunlight" a "rule", blurs the lines more than needed. It's just a fact, a truth about the world. It doesn't matter what system is being used to play the setting, the setting has a fact. That fact might get interpreted by the system in some way or another, but it's still a fact.Spwackhttps://www.blogger.com/profile/07247063374457045751noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-6600000914815188142021-06-04T00:59:59.354+01:002021-06-04T00:59:59.354+01:00Really intrigued by this!
That last part immediat...Really intrigued by this!<br /><br />That last part immediately made me think you would tie character advancement to a specific task related to playbook...<br /><br />"Ranger gains XP for filling in the map: names, creatures, hunting territories, unnatural phenomenon, hidden paths, etc"Tylerhttps://www.blogger.com/profile/08712569684250055374noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-10469822523335292952021-06-04T00:52:14.591+01:002021-06-04T00:52:14.591+01:00I've been thinking of running an FKRish game w...I've been thinking of running an FKRish game with the GLOG Deltas as the primary means of progression but there's the issue that a lot of the Deltas don't fit classes in the usual sense. I think World Truth Playbooks fills the gap in what I want here pretty well.Gorinichhttps://www.blogger.com/profile/17232977766320497127noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-81780392760682467422021-06-03T09:32:12.637+01:002021-06-03T09:32:12.637+01:00Not being able to use their powers in sunlight sti...Not being able to use their powers in sunlight still works a lot better for me than "20 Damage". Interestingly, the 5e Vampire does lose most of their powers in sunlight, but it feels somehow dampened by that damage being so weak on top of it. Chris McDowallhttps://www.blogger.com/profile/11717684225248546716noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-65385179447947237512021-06-03T09:30:12.097+01:002021-06-03T09:30:12.097+01:00Spellbooks seem like a definite opportunity here. ...Spellbooks seem like a definite opportunity here. Looking forward to exploring it a bit more.Chris McDowallhttps://www.blogger.com/profile/11717684225248546716noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-60054561452078818122021-06-03T07:19:41.937+01:002021-06-03T07:19:41.937+01:00That would be one fix, though I think it might go ...That would be one fix, though I think it might go against the idea that these are rules of the world that you can share with other players. If you have to play as a Ranger to do any of these things, you are still in the realm of niche protection. It makes sense to guard some of these behind like an oath or something, but I think it could be fun of some of the knacks, like a way to remove some bark without damaging the tree to get it to tell you a secret, are shareable. Panic Pillowhttps://www.blogger.com/profile/12961979853029498124noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-32994026348585819552021-06-03T01:14:07.370+01:002021-06-03T01:14:07.370+01:00The interesting thing about vampires though is tha...The interesting thing about vampires though is that the idea of them turning to dust in the sunlight is a fairly recent invention; "Nosferatu" is its earliest appearance. In the novel "Dracula", the 'man himself' is unharmed by sunlight; he just can't use any of his vampire powers.<br /><br />I love the system you came up with though! I've been experimenting with something similar; I stripped the Ability Scores out of ItO and use EB's Luck roll to handle things. If they attempted something that it made sense for their character to be good at, I would just hand wave the roll and say they accomplish it. I like your pseudo-Advantage "Edge" system a lot more though!Chryphexhttps://www.blogger.com/profile/05223355698170002254noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-58655936148047551142021-06-02T23:29:33.261+01:002021-06-02T23:29:33.261+01:00Love this, qualitative design is extremely my jam....Love this, qualitative design is extremely my jam. We seem to be undergoing some convergent evolution; my head's been very occupied by tarot-style oracular tools along with question/answer based resolution systems and character principles/truths. <br /><br />I've been extending this out a bit as well by creating a list of shared assumptions/touchstones/inspirations/truths about the setting that is placed in the center of the table and can be referenced by everyone. Screwheadhttps://www.blogger.com/profile/17523892785968492469noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-31381495140652332292021-06-02T15:08:13.132+01:002021-06-02T15:08:13.132+01:00Fantastic stuff. I would also love to see this fo...Fantastic stuff. I would also love to see this for other "classes/archetypes". In addition, my initial thought is this has great potential for handling magic in general. Otl67https://www.blogger.com/profile/05333233200135862462noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-92134182187818613392021-06-02T13:56:16.315+01:002021-06-02T13:56:16.315+01:00"Any that swear to the life of a Ranger can u..."Any that swear to the life of a Ranger can use the exploits below for as long as they uphold their responsibilities."<br /><br />I'd like to see what the equivalent might be for a Fighter or Thief or Mage.Tibbius Gameshttps://www.blogger.com/profile/05067851908080344928noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-58468026503163264152021-06-02T13:10:31.097+01:002021-06-02T13:10:31.097+01:00Pretty good... you started me thinking about tryin...Pretty good... you started me thinking about trying something similar for modern/near future campaigns, too.<br /><br />PaMarhttps://www.blogger.com/profile/10531178856693978202noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-7047035378934665062021-06-02T12:25:38.671+01:002021-06-02T12:25:38.671+01:00This idea is super rad, however I wonder if the wo...This idea is super rad, however I wonder if the wording in the example could use some tweaking to signal more what is an ability of the Ranger and what is a truth about the world which would apply to everyone. Really cool stuff though, intrigued to see more. Panic Pillowhttps://www.blogger.com/profile/12961979853029498124noreply@blogger.com