tag:blogger.com,1999:blog-615826467198003068.post5899263023349040408..comments2024-03-18T17:20:11.873+00:00Comments on BASTIONLAND: Bastionland Editorial #10 - MenusChris McDowallhttp://www.blogger.com/profile/11717684225248546716noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-615826467198003068.post-12088164398169320852021-05-15T18:07:18.276+01:002021-05-15T18:07:18.276+01:00Fantastic. I already do this a bit as a DM but I L...Fantastic. I already do this a bit as a DM but I LOVE this analogy. <br /><br />It definitely makes me want to put more time into player facing tables. Deadtreenoshelterhttps://www.blogger.com/profile/18109223559705593102noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-37165190562178319932021-05-14T09:22:43.675+01:002021-05-14T09:22:43.675+01:00It's definitely a different tool to have in th...It's definitely a different tool to have in the box. Not going to replace random rolling, but certainly something to try out in certain cases.Chris McDowallhttps://www.blogger.com/profile/11717684225248546716noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-25520413903911652222021-05-13T20:46:44.952+01:002021-05-13T20:46:44.952+01:00This is very interesting. I've been making a l...This is very interesting. I've been making a lot of random tables lately. (Perchance.org is awesome) But now I want to try letting my players choose their own options.isaacbenjaminhttps://www.blogger.com/profile/00473497879119919285noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-29444366030700089872021-05-13T13:21:28.039+01:002021-05-13T13:21:28.039+01:00I am actually doing this (more or less reflexively...I am actually doing this (more or less reflexively) already.<br />I am currently running an online campaign which is set in a sort of Fantasy Arabia (think Sinbad, because we also have lots of sea travel).<br /><br />I am not using D&D or derivates, but most of the material is stolen/converted from supplements using that family of games.<br />This in turn means that I have to try to minimize activities where I have to do on-the-fly conversion. <br />So when I am preparing "random seafaring encounters", "random event on a ship", "random treasure found in the other guys' ship" etc. ... I basically tend to read and pick what I like more then rolling during the game.<br />And this also means that sometimes I find something that is not really feasible for the next session... but gives me ideas to try to steer the events in a way where this could be more applicable. And at the same time my own idea of how the world works instantly gets more details I never thought of before.<br /><br /><br />PaMarhttps://www.blogger.com/profile/10531178856693978202noreply@blogger.com