tag:blogger.com,1999:blog-615826467198003068.post3214073187137251764..comments2024-03-27T14:19:47.931+00:00Comments on BASTIONLAND: SlowChris McDowallhttp://www.blogger.com/profile/11717684225248546716noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-615826467198003068.post-15792838270675119272022-06-22T10:27:31.656+01:002022-06-22T10:27:31.656+01:00That's a really cool take! The system I tinker...That's a really cool take! The system I tinkered together uses telegraphed attacks within the same turn, but does modify the base ItO framework a bit to achieve this:<br />https://dicegoblin.blog/dodge-block-parry-for-into-the-odd-electric-bastionland-cairn/LarsHhttps://www.blogger.com/profile/16605585497873697738noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-16612844888028412652022-06-11T05:47:57.356+01:002022-06-11T05:47:57.356+01:00This kind of reminds me of City of Mist or other P...This kind of reminds me of City of Mist or other PBtA games wherein the narrator sets up a scene with an action as a soft move. If players choose not to, can't, or don't do something about the described action then it will come to pass. In COM, there is a GM move called 'Hit them after a fair warning'. This could be a soft move or a hard move. Your slow moves are different in that it seems the slower moves are way more powerful than a quicker move that hits more consistently for lesser damage. I could see this same slower/quicker moves happening in a social setting as well though. If a Bastiard was at a cocktail party ran into a rival. That rival could either (quick) throw a snarky comment and deal (D6 Cha damage) or the Conductor could describe that they are starting in on a long diatribe and it's clear that the rival is getting everyone's attention to drop an embarrassment bomb about you (slow) to ruin your reputation with the paper guild (2D12 Cha damage). Andrew Hhttps://www.blogger.com/profile/04206036148054130508noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-79311910278624272732022-06-10T12:25:56.670+01:002022-06-10T12:25:56.670+01:00Cool stuff!
I'm all for telegraphed attacks, ...<br />Cool stuff!<br /><br />I'm all for telegraphed attacks, they force the players to think in ways other than "I hit it with my stick." What I sometimes do is show that the enemy is about to do something obviously big/dangerous ("Astra's eyes glow eerily, a circle of cackling lightning starts to coalesce around you.") and only reveal the mechanical effects once a PC has suffered the consequences of the attack or they have witnessed someone else paying the price of not paying attention to visual cues.<br /><br />Thanks for the post!patternsofdestructionhttps://www.blogger.com/profile/06848191341328886296noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-33503754207742888652022-06-08T09:57:18.037+01:002022-06-08T09:57:18.037+01:00As always it depends on the situation. In an open ...As always it depends on the situation. In an open field you might need to use your whole turn to move far enough away, or maybe that just isn't an option if the monster is sufficiently huge in reach. Probably a bad idea to fight that fire-breathing dragon out in a field with no cover, right?<br /><br />More likely you'll be moving to a place the attacker can't easily get to you, like putting something solid between the two of you. Chris McDowallhttps://www.blogger.com/profile/11717684225248546716noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-14863294568981214242022-06-08T05:44:20.185+01:002022-06-08T05:44:20.185+01:00This is essentially a telegraphed maneuver, and it...This is essentially a telegraphed maneuver, and it's perfect. I'm literally going to use this for a giant scary monster fight in an upcoming session.Jeffhttps://www.blogger.com/profile/14566851363592221571noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-42132296129176774102022-06-07T19:04:39.177+01:002022-06-07T19:04:39.177+01:00I also assume there's a D&D-alike assumpti...I also assume there's a D&D-alike assumption that use your whole turn to move would be sufficient to get away from it if targeted?Aaron Griffinhttps://www.blogger.com/profile/14640702836139770737noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-57915141752964867792022-06-07T18:20:54.861+01:002022-06-07T18:20:54.861+01:00Yeah the intent is the attack fails, they can'...Yeah the intent is the attack fails, they can't switch to another action. I'll edit in an example of play tomorrow.Chris McDowallhttps://www.blogger.com/profile/11717684225248546716noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-77258971772039752222022-06-07T17:07:24.911+01:002022-06-07T17:07:24.911+01:00I assume that the slow action is wasted, and that&...I assume that the slow action is wasted, and that's the intent? Making combat a pattern of slow attacks and actual dodges, where PCs are given the time to move out of the way of incoming attacks.Archonhttps://www.blogger.com/profile/09833783468261603239noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-27615829758690009792022-06-07T15:14:32.017+01:002022-06-07T15:14:32.017+01:00I'll echo Warren's comment. I'd love t...I'll echo Warren's comment. I'd love to read an example of play using this rule.Salindayhttps://www.blogger.com/profile/03474506269950104807noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-45414158837947989152022-06-07T15:04:18.794+01:002022-06-07T15:04:18.794+01:00I might be slow (ha!), but I assume once declared ...I might be slow (ha!), but I assume once declared the PC is committed to the "slow" action? What if the target is removed before the resolution of the slow action? Is it just wasted ("too slow")?<br /><br />Wurm choses gorge on end of turn 1; targets wizard near<br />Turn 2, PCs win initiative, Wizard seeing the Wurm looking at him, blinks to a high balconey out of Wurm's reach<br /><br />What happens with Wurm's gorge action?Warren D.https://www.blogger.com/profile/05634722785917786420noreply@blogger.com