Glorantha is a famously deep but daunting setting. I won’t
try to summarise it here, but open up any of the books and you’re sure to be
swarmed by proper nouns you’ve never seen before.
The Glorantha-set King of Dragon Pass has one simple
trick, continued in its spiritual sequel series Six Ages.
On most screens of the game you have a bunch of familiar
faces. These are your circle, important people assigned to leadership roles,
and the best thing about them is that you can click on each of them to see what
they think at the given moment.
Often they’ll straight up tell you what they think you should do.

Sometimes it’s thinly-veiled gameplay tutorial stuff or a
mini lore dump. Things that are annoying on a popup menu, but it's better
coming from a person.
And it's always dripping with that bronze age Glorantha
sauce that helps put you in the right mindset.
Yeah, why aren't we selling slaves??
This is great for a setting like Glorantha, where you won't
always know what sort of things are accepted norms in this weird world, but I
think it would be handy for a lot of TTRPG settings.
Still, I don't expect the players to cart around a team of
seven advisors to handle every situation.
I think a single NPC following the group around spouting
exposition is fine, but having two is much more fun, as you can have them
disagree on things, or even give conflicting information on the setting. Use
that latter one sparingly, though.
Now remember the trick with the Dragon Pass advisors is that
they mostly give advice when asked, so avoid having the NPCs butt in with their
suggestions before the players have even begun thinking about what to do. They
can be proactive at times, but players are much more likely to be interested in
what NPCs say when it's a question they've asked, rather than information
they're being fed.
For Mythic Bastionland there are lots of ways to end
up with NPC hangers-on, but squires are the most obvious. If your knights are
new to the realm then have their squires be from here, with a smattering of
local knowledge and their own conflicting opinions on what would be best for
their realm.
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