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Each Knight has a Shortsword (2d4), Mace (d6), or Axe (d6).
Riding horse (3hp), torches, rope, and dry travel rations.
Specific Knights also receive:
Holdings: The things they own and have access to.
Myths: The truths which are known.
The Moss Knight
The tree and stone did not need to be taught This one
knew to study under them
Holdings
- Wooden
Buckler (A1 in Melee)
- Bag
of assorted animal bones
- Tattoos
(see below)
Myths
- Can
speak with uncut stones, but they talk very slowly and are extremely
literal
- When
spending the night under a tree it shares a useful vision through dreams,
and grants restful sleep
- After
spending a night inside, take the Burden: Stifled: Spend the night in
untamed nature.
Tattoos
Colour
1. Faded Black
2. Deep Blue
3. Raised Silver
4. Pale Green
5. Scarred Red
6. Burnt Copper
Design
1. Branching Spirals
2. Tangled Thorns
3.
Curved Stars
4. Horned Snakes
5. Twisted Bones
6. Flaming Rings
The Gilded Knight
A beacon of the brave and bold All cloaked and masked in
shining gold
Holdings
- Gold-coloured
armour with cloak and masked helm (A1, bulky, opponents who know the value
of gold have their first ever attack against you Impaired)
- Illuminator
Globes (cast bright light for a few moments when broken, can be
replenished at a secret source)
- Take
the Burden: Symbol: Pass your golden armour onto a worthy successor
Myths
- When
Wounded, all allies fighting alongside regain d6hp
- When
they gain financial wealth, take the Burden: Unworthy: Be rid of your
financial wealth
- When
slain, the armour must be cast into darkness. A new Gilded Knight emerges
when they are most needed
The Cost
How long has the armour been worn?
1. Days
2. Weeks
3. Months
4. Years
5. Decades
6. For all memory
What was left behind?
1. A Farm
2. A Crown
3. Only
Graves
4. A Student
5. A Teacher
6. A Castle
The Willow Knight
The senior knights fought the storm, falling as broken
bones The youth was thrown about, but arose in the calm
Holdings
- Youthful
energy (can be Shattered like a shield)
- Replace
Riding Horse with an Old Grey Charger (1hp, d6 trample)
- Lyre
(only knows sad songs)
Myths
- As
long as they are not wearing Armour any attack dice rolled against them
are discarded if they show their highest possible result. Shields do not
count as Armour for this purpose.
- Elders
won’t take them seriously at all until their worth is proven.
- If
not carrying any Bulky items they can choose to automatically pass any
Save to avoid physical harm, taking the Burden: Unproven: Prove you are
worthy being a Knight.
Memories of Home
Place
1. Riverside
2. Coast
3. Mountain
4. Pine
Forest
5. Moor
6. Castle
Disaster
1. Death
2. War
3. Famine
4. Plague
5. Fire
6. Flood
Nice! These are right out of Malory
ReplyDeleteThis is part of the medieval experiment? Love it, especially the Willow Knight. Unrelated to this post: are you planning on restocking Electric Bastionland with Exalted Funeral any time soon?
ReplyDeleteYeah these are from that project, and I'm working on Exalted Funeral, hopefully have some news on that soon.
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