- Your job is to bring criminals to court with evidence of their crime.
- You're funded by the Borough, but also pay them fees.
- You have a degree of authority but it's tied up in a mess of other organisations.
- Murder
- Fraud
- Corruption
INFILTRATOR
A mask without a face.
CORE
Many Masks: Create a fake identity with a NETWORK score of 18, separate to that of your Agency. When it’s reaches 0, the identity is compromised.
Choose something that might give you away.
Strong accent.
Birthmark.
Niche-famous.
Hyper-specific Phobia
Allergy to something common
Distinctive tattoo.
UPGRADES
Start with 1.
Take 1 when you:
Bring a criminal to justice, OR
Develop an intimate relationship with somebody while undercover.
Read Desire: Chat with an NPC under a false identity to find out what they desire.
Personal Connections: You have a secret contact within any criminal organisation.
Pass the Fall: Throw somebody under the bus to restore AUT.
Method Actor: When working an undercover job that aids your target: your attacks get +d8 and yoour Ability Scores count as 15 minimum.
Multi Talented: You can convincingly fake a language, area of expertise, or technical skill once, but then cannot use it again.
ANALYST
Crime Scene Investigator
CORE
Corpse Whisperer: When you find a crime-scene with at least one corpse, ask the GM three yes/no questions relating to the corpse.
Choose something you just don't get.
Art
Romance
Humour
Music
Family
Faith
UPGRADES
Start with 1.
Take 1 when you:
Bring a criminal to justice, OR
Prove the rest of the Agency wrong
Photographic Memory: Recall one thing from a crime scene you've been to.
Linguist: Speak with somebody a while to learn a useful piece of information from their accent or dialect, even if they’re trying to hide it.
Shatter Point: You know just the thing to say to set somebody off.
Precision Questioning: Retroactively ask one witness or suspect a question. They answer it as they would have at the time.
Deep Scour: Call all in a Crime Scene Team that seal off the scene and find everything there is to find, but take a long time to do it.
WARHORSE
A stubborn old mule.
CORE
Not Born Yesterday: When somebody underestimates you, any trick they're trying to pull is plainly obvious to you.
Distinctive Accent
Hard
Gravelly
Lilting
Guttural
Slow
Idiom-Rich
UPGRADES
Start with 1.
Take 1 when you:
Bring a criminal to justice, OR
Put a ghost from your past to bed.
Old School: Blast through a piece of new regulation or bureaucracy but lose d6 AUT.
Establishment Connections: You have a friendly contact in any old institution.
Cut Through the Bull: Ask a straight question that the suspect or witness has to answer truthfully or decline to answer.
Storyteller: You can keep the attention of a group with old stories for as long as needed.
Local Figure: You have +1 Armour and CHA 18 when acting in the public eye.
Take Under Wing: Name a protegee. They can use your Ability Scores and special abilities while you're supervising them.
RENEGADE
A real loose cannon.
CORE
Unorthodox: Lose d6 AUT when you deliberately break protocol, but restore AUT if it gets results.
Fashion Statement
Leather Jacket
Sharp Suit
Magnificent Hair
Sunglasses
Always Smoking
Fantastic Shoes
UPGRADES
Start with 1.
Take 1 when you:
Bring a criminal to justice, OR
Get taken off the case or hand in your badge.
Intimidation: When you have a witness or suspect scared you can ask one question they must answer truthfully.
Hidden Stashes: Retrieve a mundane thing from a stash when you’re in a bad neighbourhood.
Shady Contacts: You always know a low level Criminal that owes you a favour, but they’re in a bad place.
Gut Feel: Make an arrest without evidence. Ask if you were right. Lose d8 AUT if you were wrong.
Gets Results: Restore all Ability Scores when you bring in a criminal.
PARAGON
Doing it by the book.
CORE
What keeps you ethical?
Guilt
Family
Mentor
Partner
Faith
Fear
UPGRADES
Start with 1.
Take 1 when you:
Bring a criminal to justice, OR
Correct a wrongdoing by your own agency
Eye of Judgement: Stare somebody down. For the rest of this scene they lose d6 CHA whenever they lie.
Prove Loyalty: Make a noble sacrifice to recover all Agency Ability Scores.
Last Resort: Make a noble sacrifice to immediately incapacitate a dangerous target, provided you have the means.
OPERATOR
Pushing pencils and pulling strings.
CORE
What's your desk covered with?
Paperwork
Food
Photographs
Sports Memorabilia
Occult Objects
Nothing, just the joy of minimalist living
UPGRADES
Start with 1.
Take 1 when you:
Bring a criminal to justice, OR
Upgrade your desk or office significantly.
Hurry or Hinder: Stifle any official process for 24 hours or speed it up to immediate.
Paper Trail: Stay up all night to get some dirt on a target.Fill the Gap: Once per day, bridge a connection between any two elements of the case.
Wiretap: Listen in on an Electric device your Agency has handled.
Urgent Exit Required: A vehicle bursts onto the scene for extraction.
Tactical Map: Add a hidden tactically useful detail to your location.
CRUSADER
Fighting for a noble cause.
CORE
What do you hate the most?
Compromise
Conformity
Ignorance
Hypocrisy
Brutality
The Elite
UPGRADES
Start with 1.
Take 1 when you:
Bring a criminal to justice, OR
Tear down a corrupt organisation.
Voice of the Voiceless: You always have a contact in a marginalised community.
Won’t be Silenced: When you release a piece of information you can choose to have it immediately go viral among the newspapers and radio stations.
Know Your Enemy: Note an enemy. You always know where they are. Replace them when they’re overthrown.
Fistful of Steel: When you need a weapon to take down somebody powerful, you find one.
No Shelter: See straight through a secret identity.
SENTINEL
Protecting life at any cost.
CORE
How do you cope?
Food
Drink
Smokes
Meditation
Prayer
Fantasy
UPGRADES
Start with 1.
Take 1 when you:
Bring a criminal to justice, OR
Save a life.
First to Fall: If a nearby ally takes Damage you can take it instead.
Dead-Eye: Treat Damage rolls of 1 as the highest value on the die.
Heroic Entry: When you are absent you can burst into the scene if an ally is in danger.
Fortify: Secure an area. Nobody gets in without you knowing about it and having a chance to retaliate.
Assault Specialist: When you burst onto the scene you get to act twice before the opponents.
Love the way each class' bonus feature reward encourages them to play into their archetypes.
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