tag:blogger.com,1999:blog-615826467198003068.post948049690559777101..comments2024-03-27T14:19:47.931+00:00Comments on BASTIONLAND: D&D Combat SuperchargerChris McDowallhttp://www.blogger.com/profile/11717684225248546716noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-615826467198003068.post-22545738849900058002021-08-22T01:28:41.105+01:002021-08-22T01:28:41.105+01:00Spells max effect roll sleep drop manySpells max effect roll sleep drop manyNPRPGSoc1986https://www.blogger.com/profile/04610910754360433319noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-76067731727338453392020-02-01T10:11:15.785+00:002020-02-01T10:11:15.785+00:00This is also a very good post which I really enjoy...This is also a very good post which I really enjoyed reading. It is not every day that I have the possibility to see something like this.. <a href="https://miniaturehub.com.au/blogs/news/dnd-dice-dice-sets-for-dungeons-dragons" rel="nofollow">dnd dice</a>Anonymoushttps://www.blogger.com/profile/15825155893450750839noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-68862973117492019672019-02-15T16:44:07.569+00:002019-02-15T16:44:07.569+00:00How about you don’t roll to hit but roll damage st...How about you don’t roll to hit but roll damage straight away like into the odd and the opponent rolls under his AC to see if it takes half damage?Altroubleshttps://www.blogger.com/profile/00295773014904746039noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-20304252706263298402018-10-19T20:23:14.473+01:002018-10-19T20:23:14.473+01:00Ugh my typing... "LotFP characters would just...Ugh my typing... "LotFP characters would just die as fast vs. 5e as they did before."Warren D.https://www.blogger.com/profile/05634722785917786420noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-13203737249286583262018-10-19T20:22:07.771+01:002018-10-19T20:22:07.771+01:00I dunno, I think min/max will still work. LotFP ch...I dunno, I think min/max will still work. LotFP character would just die as the same faster vs. 5e as they did before. Or maybe give max HD at each level, then even 3 to 5th level fighters can trade a few hits with enemies.Warren D.https://www.blogger.com/profile/05634722785917786420noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-39392233160310358352018-10-19T00:38:25.340+01:002018-10-19T00:38:25.340+01:00Numenera does something a little like this. There ...Numenera does something a little like this. There is no Glance damage, but Hit damage is static based on weapon type. Like Into The Odd, this probably does speed combat up, just sacrificing the damage roll for speed instead of the to-hit roll like ITO does.Annehttps://www.blogger.com/profile/15493700749333105771noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-89397291600897038462018-10-16T14:10:58.264+01:002018-10-16T14:10:58.264+01:00Yeah, I think I must have misread the proposal. I ...Yeah, I think I must have misread the proposal. I ran the numbers, this actually makes fighters slightly better.Charles Ahttps://www.blogger.com/profile/00941603544547428940noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-23267679055271161942018-10-16T10:22:51.315+01:002018-10-16T10:22:51.315+01:00I might tweak it if I were running LotFP, this was...I might tweak it if I were running LotFP, this was working on a base of 5e where it's quite difficult to outright die. Maybe for LotFP you could use Average Damage for a Hit, rather than Maximum. Chris McDowallhttps://www.blogger.com/profile/11717684225248546716noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-74358830033258932912018-10-16T09:19:40.123+01:002018-10-16T09:19:40.123+01:00No: Fighters would now do max. damage more often,...No: Fighters would now do max. damage more often, rather than merely some damage more often.Anonymoushttps://www.blogger.com/profile/01281583503329096880noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-86411292812042824462018-10-16T02:18:10.025+01:002018-10-16T02:18:10.025+01:00Wouldn't this make fighters more or less usele...Wouldn't this make fighters more or less useless, as their main advantage is better to-hit rolls? Charles Ahttps://www.blogger.com/profile/00941603544547428940noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-69280643399150914552018-10-15T17:46:14.479+01:002018-10-15T17:46:14.479+01:000.0!
Off the cuff on the LotFP front:
> 2-han...0.0! <br /><br />Off the cuff on the LotFP front:<br />> 2-handed weapons are going to be cleaving people. D10 becomes 1/10. Felling most fighters in 1 hit.<br />> Bows and Crossbows certainly demonstrate strong tactical superiority being ranged. Even firing every other round is not a big deal if you are getting -2AC and max damage (1/6).<br />> Initiative is very important now.<br />> To-hit bonuses are also very important (maybe need to be limited?)<br /><br />These rules might make the most sense with the Eldritch Cock rules where all weapons do 1d8 damage but light weapons increase opponent AC bonus by 50%, while great weapons decrease AC bonus by 50%.Warren D.https://www.blogger.com/profile/05634722785917786420noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-13189414753202665822018-10-15T17:15:54.604+01:002018-10-15T17:15:54.604+01:00Brutal ... :D
Brutal ... :D<br />Vandel Ardenhttps://www.blogger.com/profile/12486733384931390689noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-66405726305915186702018-10-15T17:14:05.445+01:002018-10-15T17:14:05.445+01:00Interesting! Makes sense; would also make combat a...Interesting! Makes sense; would also make combat a LOT faster, not just lesser rolls, but more damage being thrown around.David Schirduanhttps://www.blogger.com/profile/06987427374539100371noreply@blogger.com