tag:blogger.com,1999:blog-615826467198003068.post9092469956262755021..comments2024-03-27T14:19:47.931+00:00Comments on BASTIONLAND: Describing the Auto-Hit in Into the OddChris McDowallhttp://www.blogger.com/profile/11717684225248546716noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-615826467198003068.post-1195825549645944982020-09-23T14:00:59.667+01:002020-09-23T14:00:59.667+01:00just the same; PCs aren't "heroes" a...just the same; PCs aren't "heroes" and don't get the movie magicAnonymoushttps://www.blogger.com/profile/12832392420122208097noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-86093679558259236722016-08-05T10:32:38.072+01:002016-08-05T10:32:38.072+01:00Defence is a great name!Defence is a great name!sukotohttps://www.blogger.com/profile/12347194488982263735noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-16863018680959685612015-04-14T19:16:37.622+01:002015-04-14T19:16:37.622+01:00In my games I usually rename Hp, calling them &quo...In my games I usually rename Hp, calling them "Defence", since my players are used considering Hp as lifeforce/lifeblood. The idea of Defence explains clearly how it is lost and regained (fighting is tiring, especially for those who have few combat experience), and doesn't represent wounds/resistance/armor. Anonymoushttps://www.blogger.com/profile/16002929327930171257noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-77822337457171663512015-03-19T11:29:52.829+00:002015-03-19T11:29:52.829+00:00As i see it, HP in this situation are a measure of...As i see it, HP in this situation are a measure of "plot armor" or "luck" that wears out once the combat progresses. I picture common enemies should not have HP at all; while high level enemies having more HP to represent importance on the plot.<br /><br />Just wondering! i love your system and it feels very hackable to any setting or tone. I hope to play it someday, but is hard to gather my group this days!jack tremainehttps://www.blogger.com/profile/00884464683440470822noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-72151161561839221782015-03-18T11:27:14.643+00:002015-03-18T11:27:14.643+00:00Attacks against the PC are handled exactly the sam...Attacks against the PC are handled exactly the same as attacks against monsters and NPCs. No DEX Save to dodge, only a STR Save to avoid Critical Damage when you run out of HP (but the STR Damage is still automatic). It makes for very fast combat, where any fight will go deadly if you stick around for too long. <br /><br />Generally I don't use things like Lore skills. If the players ask questions I give them answers. Same for awareness checks. I try to give information and let the players respond to that with action or further questions. <br /><br />I'll sometimes give a DEX Save as a sort of awareness check, like seizing initiative or noticing a trap a split second before it goes off, but that's really more of a quick-reflexes thing than perceptive awareness. <br /><br />Glad you're enjoying the game, have fun with it!Chris McDowallhttps://www.blogger.com/profile/11717684225248546716noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-73957287050392980662015-03-17T15:52:31.722+00:002015-03-17T15:52:31.722+00:00I also wanted to ask you how do you handle lore/aw...I also wanted to ask you how do you handle lore/awareness checks: are they left out intentionally?<br />I'd also like to add that i love Into The Odd and will keep an eye on your works! Saludos from spainjack tremainehttps://www.blogger.com/profile/00884464683440470822noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-11565917027051667392015-03-17T15:49:21.281+00:002015-03-17T15:49:21.281+00:00What if an enemy attacks a PC? does the PC get a D...What if an enemy attacks a PC? does the PC get a Dex save to dodge the attack? or is the damage rolled just the same?jack tremainehttps://www.blogger.com/profile/00884464683440470822noreply@blogger.com