tag:blogger.com,1999:blog-615826467198003068.post8732060174862827794..comments2024-03-27T14:19:47.931+00:00Comments on BASTIONLAND: Not-Quite-Infinite PossibilitiesChris McDowallhttp://www.blogger.com/profile/11717684225248546716noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-615826467198003068.post-81825217277303409362014-04-04T17:15:41.127+01:002014-04-04T17:15:41.127+01:00I heard about Die Bonehead Die on a 'Stuff To ...I heard about Die Bonehead Die on a 'Stuff To Watch' post on Story Games, and it's very neat. Reading back through the posts, is it what Arkbound turned into? Also, Into the Odd is fantastic, in all senses of the word. Thanks for your work!Noah Doylenoreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-25474272745709369102014-03-13T20:34:20.043+00:002014-03-13T20:34:20.043+00:00I prefer the long game and drawn-out consequences ...I prefer the long game and drawn-out consequences e.g. Slow-acting poison creates more-interesting play - with the victim a liability- than the instant kill variety. I have no qualms about creating friction and suspense by hindering the party if they brought it on themselves. In my experience it's more fun for them, more a journey than 'bang, dead'.<br /><br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-73869557594964377202014-03-13T00:01:13.730+00:002014-03-13T00:01:13.730+00:00Good list.
I feel like one-shot kills are okay as...Good list.<br /><br />I feel like one-shot kills are okay as long as they are treated as hazards with clues provided. Because a one-shot kill really is a trap, and, like you write, that's only interesting if you can interact with it.Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.com