tag:blogger.com,1999:blog-615826467198003068.post5855141832757902291..comments2024-03-27T14:19:47.931+00:00Comments on BASTIONLAND: Dilemmas: Pick or PushChris McDowallhttp://www.blogger.com/profile/11717684225248546716noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-615826467198003068.post-62431072746978278822016-01-24T11:15:44.040+00:002016-01-24T11:15:44.040+00:00As with everything it varies from group to group, ...As with everything it varies from group to group, but I find that I've been guilty of giving too little information more often than giving too much. Chris McDowallhttps://www.blogger.com/profile/11717684225248546716noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-82178496021292341152016-01-24T11:14:50.897+00:002016-01-24T11:14:50.897+00:00Ah, very appropriate!Ah, very appropriate!Chris McDowallhttps://www.blogger.com/profile/11717684225248546716noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-39130010145147873262016-01-23T19:03:44.533+00:002016-01-23T19:03:44.533+00:00Cool post. The engraving/print references choosing...Cool post. The engraving/print references choosing between remaining tethered to the gold standad or switching to the silver standard.Christian Kolbehttps://www.blogger.com/profile/03808999032249180746noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-11760451537145217442016-01-22T19:46:24.964+00:002016-01-22T19:46:24.964+00:00I like this way of thinking. One of the things I&#...I like this way of thinking. One of the things I'm not always the best at is realising that, at the table, the players can do with having the choices and consequences (or, at least, some possible choices and their potential consequences) spelled out in explicit terms. RPGs are information games, after all.Andy Bartletthttps://www.blogger.com/profile/06683770320671028815noreply@blogger.com